Keeperball is a new format for football with specific rules. The result is decided not just by match results, but also by the results of a penalty shootout. Here, how well the goalkeeper plays is very important. You can lose the match but then turn the result on its head and snatch victory from the jaws of defeat. The format was created to emphasise the role of the goalkeeper and it’s not a stretch to say that the goalkeeper is half the team. In this competition it’s more true than ever.
Main provisions
  • The organisers are Igor Akinfeev’s Football Country Foundation for the development of football, the City of Moscow Federation of Computer Sport and the Russian Cyberfootball Federation with the support of the City of Moscow Department of Sport
  • Game version: FIFA 21
  • Game platform: Playstation 4
  • Game mode: Ultimate Team
  • Timer length: 6 minutes
  • Team ranking restriction: 186 (all players with a rating higher than 75+, rentals allowed)

Only citizens of Russia can take part.
How the tournament is run
The tournament is made up of three stages:
— 6 Fast Cup format qualifying tournaments
— 6 Penalty Cup format qualifying tournaments
— Final stage

Fast Cup tournament format:
— olympic system (bo3, up to two wins in each stage)
— the winner of the match is decided by the result of said match according to the score (or penalty shootout result if required)
— if the goalkeeper of one of the teams blocks a penalty, then the winner must send both teams' goalkeepers' game statistics to the referee along with the score in the series of matches

Penalty Cup tournament format
— olympic system (bo1, up to one win in each stage)
— the winner of the match is decided by the result of a penalty shootout
— players start a match and wait for the end (the match should end with a score of 0−0), after which a penalty shootout takes place

Generating rankings
if the match participants disobey the rule stating that the winner must send both teams' goalkeepers' game statistics to the referee along with the score in the series of matches, then the goalkeeper’s game statistics for that match will not be shown in the rankings.
 — rank points for taking part in a Fast Cup selection tournament — 5 points
 — rank points for taking part in a Penalty Cup selection tournament — 10 points
— rank points in the Fast Cup tournaments are accrued as follows:
  • Top 1 — 100 rank points
  • Top 2 — 50 rank points
  • Top 3 — 30 rank points
  • Top 4 — 25 rank points
  • Top 5−8 — 20 rank points
  • Top 9−16 — 10 rank points
  • Top 17−32 — 7 rank points
  • Blocking a penalty in a Fast Cup tournament — 5 rank points
— rank points in the Penalty Cup tournaments are accrued as follows:
  • Top 1 — 100 rank points
  • Top 2 — 50 rank points
  • Top 3 — 30 rank points
  • Top 4 — 25 rank points
  • Top 5−8 — 20 rank points
  • Top 9−16 — 10 rank points
  • Top 17−32 — 7 rank points
If the scores are tied, the amounts are decided by the following statistics:
1. number of tournaments played
2. who received their first points earlier
3. who scored higher in the qualifiers.

Final stage format:
 — Participants in the final stage will be determined according to their ranking, the top 16 will reach the final stage
— play-off (16 participants, double, bo3 in the upper bracket and bo1 in the lower bracket)
— in any case, the winner will be determine following a match and penalty shootout
— matches last for up to 80 minutes inclusive. Goals scored after the 80th minute until the end of extra time are not counted. After the 80th minute, the players must equalise their score so that a penalty shootout can be played
— if the connection is interrupted or the scores are unable to be equalised after the 80th minute, the players must begin a new match and wait for the penalty shootout
— if the connection is interrupted or the scores are unable to be equalised through the fault of a player, then the player will be given a warning in the first instance. In the second instance, a technical defeat in the tournament will be applied
— players are not allowed to use the eFootball mode
— points are awarded in the following manner:
  • 0−0 in the main time of the match — 0 points
  • Victory with a difference of 1−2 — 1 point
  • Victory with a difference of 3−4 — 2 points
  • Victory with a difference of 5 or more — 3 points
  • penalty blocked by a goalkeeper in the main time of the match — 1 point
  • penalty scored in a post-match penalty shootout — 1 point
— at the end of the match, all points are added up and the match winner is determined
— if the scores are equal after the points count, the match winner is the one that won the penalty shootout

Sample timetable in the final stage

First day of play — 15 May
12:00 — 13:00 — confirmation of participation
Upper bracket:
13:00 — 14:30 — upper bracket 1/8 final
14:30 — 17:30 — upper bracket ¼ final
Lower bracket:
14:30 — 15:00 — lower bracket first ¼ final
17:30 — 18:00 lower bracket second ¼ final

Second day of play — 16 May
Upper bracket:
13:00 — 14:30 — upper bracket first ½ final
14:30 16:00 — upper bracket second ½ final
16:30 — 18:00 — upper bracket final
Lower bracket:
13:00 — 13:30 — lower bracket first ½ final
16:00 — 16:30 — lower bracket second ½ final

Third day of play — 2 June
20:00 — 20:45 — lower bracket small final
20:45 — 21:30 — lower bracket big final
21:30 — 23:30 — Grand Final.

The referee has the right not to count the results of matches not played according to the rules.

Registration in the tournament stages can be done at

A maximum of 60 minutes is assigned to each stage (30 minutes for a Penalty Cup tournament). The time assigned to the stage begins as soon as the opponent is known (for example, if the opponent appears in the bracket at 20:45, then the score should be entered before 21:45). The match score should be entered into the site or reported to the tournament referee within 60 minutes.

The referee has the right to remove players from the tournament if they ignore this rule and the time assigned to the stage, or if they waste the time assigned to the stage.

Players are required to begin the match within 15 minutes after their opponent appears in the bracket. Otherwise, the judge has the right to apply a technical defeat to one or both of the players.

The refere is not required to message each player about the status of the match, but may do so if they so desire.
The method of determining the host (that is, the player that invites their opponent to the match) in the game and who will stream the game
In the qualifiers and play off stage in the final part of the tournament — in the first match, the host is the one who is first in the pair in the grid, and in the second match, the second player is the host. In the third, deciding match, the host is the one who is first in the pair in the bracket.

The players may stream by agreement or at will. If the players are unable to agree or one of the players wants both players to stream, then
both players will stream for the full series of matches.

Stream settings:
  • Platform — Priority to Twitch
  • Quality — 720p
  • Stream chat — disabled
  • Game commentators — disabled.
Example of a message reporting match score
Tournament, stage
PSN ID X:X PSN ID (score in penalty shootout)
Screenshot confirming score
Communication between opponents
Each player should open their page on VK so that they can communicate with their opponent. Otherwise the referee may remove you from the tournament. You may also communicate if necessary in the tournament or in-game if you are using in-game communication methods. The player is required to contact their opponent and offer to play a game in the tournament. The main preferred method of contact is VK, followed by in-game communication methods.
Internet connection
NAT: Type 2 or 1 is required
Using the console’s LAN connection to the internet.
Upload speed should be at least 5 mbps
You must be technically prepared to stream your games to Twitch or YouTube
The above points are recommendation, but whether or not they are followed will be considered when applying technical defeats.
Unable to connect with opponent
If you are unable to connect with your opponent or there are issues connecting to the internet, then you must inform the referee immediately. Additionally, you and your opponent must send the referee a screenshot or photograph with a test of your internet connection and quality of connection to FIFA. The judge will apply a technical defeat to one of the players after taking into account the information they have received. If the connection quality of both players corresponds with the rules, and neither player has a complaint against the other, then a technical defeat will be applied randomly.
Lateness or no-show at the game
If a player is late to a game, then they will be removed from the tournament.

If the player has not responded to your message within 10 minutes after being sent, then you must inform the tournament referee. If they still have not replied after 15 minutes, then you must show proof of this to the tournament referee. If the referee has not received a similar message from your opponent, then the match will be closed and a technical defeat will be applied to the player who did not turn up. If the referee has received similar messages from both the opponents, then they will connect the players through themselves. If both players are ignoring each other, then the referee will apply a technical defeat to both players.

If after 15 minutes neither player informs the referee that their opponent has not turned up, then the referee will believe the match is underway. If after 60 minutes neither player enters the results, then the referee will close the match and a technical defeat will be applied to both players.

All disputes are to be resolved by the main tournament referee.

Additionally, if you have any questions relating to the tournament, then you may contact the tournament referee.
Connection interrupted
If the connection is interrupted during a match, then the match should be recreated and played to the end (remaining time +5 minutes), the previous score must be kept and the teams will remain as before.
If a player was removed before the interruption, then the moment that this player was removed must be recreated.
If your opponent refuses to finish the game, then they will receive a technical defeat.
Offending your opponent, using bad language, and also negative comments towards the referees or organisers. If a player does this, then they may be punished by being removed from the tournament.

Wasting time, i.e. spending more than 5 minutes of in-game time (40 seconds of real time) with the ball in your half without any pressure from your opponent and not attempting to attack. Video evidence is required (send a video to the tournament judge, you can film it on your phone, but the quality must be suitable).
- if your opponent is not replying
- if you cannot connect
- if you can't find your opponent's contact details

Message a tournament referee about these and other questions
Issues that are not regulated by the Tournament Rules are resolved by the tournament’s judging body.

Complaints related to the refereeing and organisation of matches must be submitted in any written or oral form to the Main Tournament Referee no later than 10 minutes after the end of the match. In this case, the participant must also declare their intention to file a complaint. The complaint will be examined by the Main Tournament Referee in the shortest possible timeframe.

The organisers reserve the right to change and amend the Rules of the Tournament if any important points are not covered or violations and mistakes were made before and during the Tournament, while maintaining the sports component and the principles of fair play and justice.

The final decision by the main referee on disputes that are not covered in the regulations is not subject to appeal.
Tournament referees
Aleksandr Ratushnyak
Main referee
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